Let the post you would not lose
Well, of course, curves, and more about animation camera which "recently" added to my editor. In the last newsie showed how the linear interpolation camera, and since then I managed to implement the animation curves. I implemented exactly the Hermite curves, very popular in many graphics programs (eg Lighwave or 3dsmax). Contrary to appearances, are not so difficult to "write". I am writing your own implementations have used a total of two links: http://www.cubic.org/docs/hermite.htm and Polish: http://www.dathox.unit1.pl/files/spider/DTX_Site/articles/interpolacje . htm second link shows a little more zooptymalizowany model, which also applies at home. Now I write for the purpose of a portable module to edit these curves (you can see the results of the next film:
April 1927






