Curves

Let the post you would not lose :) Well, of course, curves, and more about animation camera which "recently" added to my editor. In the last newsie showed how the linear interpolation camera, and since then I was able to implement the animation curves. I implemented exactly the Hermite curves, very popular in many graphics programs (eg Lighwave or 3dsmax). Contrary to appearances, are not so difficult to "write". I am writing your own implementations have used a total of two links: http://www.cubic.org/docs/hermite.htm and Polish: http://www.dathox.unit1.pl/files/spider/DTX_Site/articles/interpolacje . htm second link shows a little more zooptymalizowany model, which also applies at home. Now I write for the purpose of a portable module to edit these curves (you can see the results of the next film:

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