Hello again. As any self-respecting developer of graphics creation, and I own "engine" for games. This is my main project and the only way. Currently, it's probably 4 or 5 version. The engine is written in C + +, I use OpenGL for rendering (of course, is the ability to seamlessly extend the DirectX renderer), as an excellent physics engine PhysX, OpenAL for sound editors and GUI creation in wxWidgets. As a "foretaste" throw you a screen with the editor. In the subsequent bio-bibliographical note I will try something else to write about it.






